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Ronin

I chose Ronin from Titanfall 2 as my hard surface mecha project. Hard surface modeling was very challenging especially because it at this time I was still learning topology and the design has a lot of stickers and decals but I enjoyed making this robot. I learned about topology the most with this project.

This model is fully built in Maya, textured with Substance Painter and finally rendered in Maya with Arnold.

© 2026 by Florence Yulius. All rights reserved.

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